I thought this was a brand new article but it looks like the one from Feb, surprised we didn't already post it. I'm curious what big changes they will focus on. One of the lead developers had a currency mod brought to their attention a couple months ago with people asking to implement it as a financial victory endgame. I believe the basis of the mod is, or works similar to how religion does and your win condition is to get 66% of the world using your currency. I know, I'm light on details. I don't know that my wish list ever changes a whole lot, but I would love to see a truly multi thread game so those late game turns are still fast. It could also help with larger maps. I don't think I ever attempted a game on anything larger than Standard size for civ 6 because every turn took forever after a while. I would love to see a combined arms approach to armies rather than multiple of the same kind. For example, if I add an archer and spearman as an army then they would have ranged attack but also retain a good defensive bonus, especially against cavalry. I'm excited to see what they come up with. I think Civ 6 was infinitely more enjoyable out of the gate than Civ 5 was. Civ 5 got there, but it took two expansions. I prefer the art style of Civ 5, the stylized, almost cartoony style of Civ 6 never grabbed me. I think the gameplay of Civ 6 was better, of course I say that but the meta was always chop down every tree for the early game production bonus.