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HoustonHorn

Burnt Ends
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Everything posted by HoustonHorn

  1. See, that's what the pressure does. [emoji1787]
  2. look at it as an opportunity to put pressure on your oppenent. Can he follow your hole in one?
  3. This is why I want to create shootout guides for all the tours. It will help everyone to know where to line up and how to adjust. It's especially important when going to a new tour where you don't know how to hit the shot.
  4. We really need Fud to come back and play some but I know he's grinding for some other clan in the C100. Unfortunately, my work schedule is going to be brutal this week so I can't put up a bunch of points. Hopefully we have enough to stay in the Top 20 and move up to Masters. I will play the tournament with all 3 accounts, but won't have time to dial in shots at all, I'll probably just play the rounds as quick as possible. We'll see how it goes. Definitely nice to have more players on the team. I'm excited to see it growing. None of y'all mfers chat much though.
  5. Awesome man. The main thing, especially in 1v1 is to get the ball in the hole. However you have to do it. If you can keep it in play you'll be good in most matches, especially in the early tours. Do you have the link to my Google Docs? I included a link to a complete club guide (Although I think its missing Level 9 Rare clubs for some reason). Anyways, it lets you sort clubs by different metrics. So if you want accuracy over distance, you can set accuracy at a higher percentage weighting and distance lower or curl or topspin or whatever. And it will give you a ranking of the clubs. It's pretty cool. Feel free to email me at houstonhorngc@gmail.com and I'll give you access to it. I think its on reddit and you can probably find it pretty easily there (or maybe not because Reddit).
  6. -12 on the back. Wish I could have played while I was hot on Saturday. Last focus on the 3rd hole and made birdie with a dumb error. Cost me A Top 10. Oh well. Did get my silver in my sky account and my baby amount,
  7. It's a tough course. Without P5 balls and mid to high level clubs is very difficult to score well. The drops on the Par 3s are inconsistent at best on 2 and 5 and 8 is nearly impossible to get. The par 4s aren't gimmes for drops either. Two of the Par 5s aren't reachable without the right clubs and balls and are very difficult albatrosses The third is an easy eagle IF you play a power slice and isn't an easy alby. I love it. It's a challenge. That said, the shots are out there too be had. But I've put more time into this tournament than any other. So far it's paid off (knock on wood). And if you stay out of trouble you can put up a decent score. I have a -22 with my baby baby account I started earlier in the week just for this tournament. I did buy a P5 ball pack to make up for my lack of clubs. Had two pars on the first /tenth holes due to bad drives. Should be good for top 20. Other than that I played really well. On my alt I shot -27. Two albatross Esperanto a par on 17. I'm currently 2nd with 2 players who shot - 27 in their loosening rounds yet to play. Really hoping for a top 3 banner in a major. On my main account I'm at -14 through 9. -32 is leading and - 29 is second with a few good players remaining. If I can match the front I stand a good chance of Top 10 with an outside shot at top 5. But I could just as easily shoot a - 11 or 12 on the back.
  8. yes, exactly. So the person going second doesn't have an advantage.
  9. BT is a very useful club for certain holes in tournaments. It goes an especially long way that most people don't realize. It has terrible accuracy, I think worse than the EM and you'll get where more holes need extra carry. But since you can carry 5 bags since you are in a Masters clan, I'd definitely keep it as one of the options.There aren't really any rules so if it works for you then definitely use it. In this tournament I use it on 3 and 9 for the distance. I've seen others use it on 1 as well. On it goes further than my TH6 because I can't go all out on the drive for to the bunkers. So in that instance I pick up a lot of distance using the BT. I use it on 3 also with my little account because my EM 4 doesn't go as far. Congrats on making the cut. Hopefully you play well in this round and make the weekend. Scores seem lower so will be interesting to see where the cut line falls. I have a - 21 on a brand new account with baby clubs (e.g. I haven't even gotten the BT yet) and a -25 on my alt account. I'm so close to getting drops on every hole that I hope I can get some in the weekend round and get to -28 or better. If I can get a Top 3 I'll move that account up to Pro. Haven't played my main account yet. If I get Top 10 I'm going to move up to Expert in tournaments with that account. I should probably be playing Expert in that account anyways but since I hadn't ever had a Top 10 until last tournament I didn't feel like I was ready.
  10. FYI, tournament chests can have quite a few cards if you make the weekend round. This week is the Summer Major which has increased prizes. Today is the last day for qualifying.
  11. No, you get cards from every tour. You only need to grind those tours to get the club in the first place. Stuck grinding T6 even though I've closed out through 7 trying to get a Thor's Hammer. It's frustrating.
  12. Yep. In my main account I get killed going to lower tires because it still knows my high trophy count (4250) and I play his in not familiar with against replays of great players. The holes are so easy that there are a lot of holes outs and you have to be really really close on shootouts. It's a pain in the ass.
  13. Watch the videos and spend a few bucks on the golf clash notebook (Android) or golf clash caddie app (ios). It's easier to learn now in the lower winds before you get to T8+. I have put together a bunch of helpful videos on Google sheets. Email me at HoustonHornGC@gmail.com and I'll send it to you. I also put a lot of tournament information in there like guides and walk through. Also, if you're thinking about joining our clan we can use the help. Currently 17th and the top 20 get promoted to Masters. Need all the points we can get. Also, anyone else interested in joining let me know. Fun team and good information /tips for improving.
  14. He'll yeah man, come join us. Laid back and we can use the points. We're in a dogfight to move up to Master I. Can use all the help we can get. If I can get my fake Facebook account reinstated I think I can give you some coins, if you Facebook. Anyways man, it's a streaky game. I go through the same swings. Got within a coyote wins if closing T10 then dropped all the way to 0. Finally closed it out, but it's nothing for me to be up or down 3-400 trophies in a day. It'll turn. Anyways, would love to have you on the team. BabaBooey!
  15. Regarding clubs. Driver Distance becomes increasingly important as you move through the tours as you will need to be able to reach Par 5s in two in 1v1 play. Most 1v1 ends in a birdie or eagle and not being able to reach the green is a big deal. So distance and topspin are very important. Secondarily, accuracy and curl are also important as the drives become more difficult. Ball Guide is 3rd so you don't have to guesstimate the roll out. Backspin is last, but can be important for tournaments and specific shootouts but is otherwise useless. The TH has the best backspin of the Top drivers and is very useful in certain situations. I use it instead of the Apoc as much as possible in T10 for one specific shootout hole that is about 50x easier with the TH than having to use a Sniper. Later tours the driver is used in a lot of shootouts (T11+). Wood Distance for the same reason as above. That's why the Sniper is pretty limited until it reaches level 7. There's just too many holes that require more distance for the second shot. However, from that point forward it will be your main wood because it has a great ball Guide. Topspin is also important in this consideration. After distance and ball guide, curl and backspin are also important to control longer shots. Accuracy is low priority, but the Sniper has a 100 rating so even misses have a chance of going in (mostly because the ball guide lets you know you are going to be near the hole and because you may be slightly off on your wind adjustment). Being around the hole a lot means you'll get more lucky drops with less than Perfect shots. Long Iron With the long iron, you want to be able to control the ball, so backspin is key along with the ball guide so you have a better idea of where it will stop. Distance is next because there's the potential (especially in lower level clubs) for there to be a significant gap between the wood and the long iron. Nothing more frustrating than not be able to put the target where you need it because there's a gap between your clubs. Curl and TS are nice, but not really that important except in limited uses such as rough bumps or to get around trees. Topspin is nice because you can hit rough bumps. Accuracy is not real important because putting is so easy, so if you make the right wind adjustment, you should be fine. It will impact shootouts if you don't hit perfect though. Short Iron Ball guide is the most important. You should have a shot at holing out with a short iron and knowing where the ball is going after applying spin is the most important thing. Backspin is second so you can control how far the ball rolls. If you have a lot of backspin, you may be able to spin back into the hole if there isn't enough green before the pin to land and roll to the hole and trying to judge backspin perfectly so that it is rolling perfectly at the hole can be tough. Usually I try to play 1-2 BS with the ball guide on a thorn about 1 square short of the hole. IF there isn't a lot of room to roll out (pin is on the front of the green), then you have to judge the spin so that the ball doesn't just stop too quickly short or alternatively be bouncing as it reaches the hole reducing the chance of it going in. Accuracy is very nice to have because if you are slightly off on your adjustment and hit a non-perfect shot, you might have a chance to go in because the ball won't be too far off line. TS is good so you can hit rough bumps - this is where the Thorn falls a little short at lower levels and you may need to switch to a Hornet for the extra TS in some cases. Curl is basically useless. Wedge Ball Guide, Ball Guide, Ball Guide. I'll repeat it again. The ball guide is far and away the most important attribute by a mile. Topspin is good so you can get the ball on the ground while chipping and avoid the wind as much as possible. Accuracy is about the same as Topspin as far as importance. You will miss perfect on some chips and having high accuracy means those shots may still go in. BS is nice to have but really not too necessary except for some specific downhill/side hill chips. Distance is useless and curl is less than that. Rough Iron Distance (and TS) is critical. You will need it to get back into a hole if your drive is in the rough. TS increases distance and also still allows you to hit rough bump shots. Backspin is good for controlling the ball after it lands and Ball guide so you know where its going. Accuracy is good to have because you will not hit perfect most of the time, especially if you are over powering. So it limits damage in that respect. It's also less important than the other factors because for chipping because even at the highest levels, you are most likely going to miss the chip if you don't hit perfect. Curl is good because you are off line and you may need to curl in order to go down the fairway instead of across it or to avoid trees. Sand Iron See Rough Iron. Basically the same. Distance is a little less important (until you get the spitfire) because on a lot of holes, you won't be able to get close to the green if your drive goes into the sand. So in a lot of cases you are just trying to get where you have a wedge/short iron to maximize your chance of holing out a longer chip and/or short shot. Backspin is a little less useful as well but nice to have. It's probably behind accuracy though because the swing meter is going much faster so the more accuracy, the less off line you will be if you hit good or great. Curl is the same as the rough iron - helps you keep in the fairway when you may be hitting "across" the fairway. Obviously not all the clubs have everything, so you have to pick and choose what best suits your game and the courses you are playing. If you struggle hitting perfect or single greats (just slight off perfect), then accuracy may be more important until you get that aspect more consistent. For me ball guide is really the most critical aspect although there are a few instances (like the Goliath over the Grizzly) where I make exceptions. I'll probably start using the Grizzly more once I am off T10 because I use it for a couple of the shootouts and depending on the ball, the Grizzly just doesn't have enough distance to hit the shots.
  16. As an aside, I posted my first -30 in tournaments this week. Finished 2nd in rookie and 7th in Pro. Shot - 30 in both.
  17. Club accuracy from the rough iron and sand edge is a little overrated really. It probably isn't going unless you hit perfect in which case accuracy doesn't matter. Ball guide is more important because it let's you know where the ball is going if you hit perfect. Distance from the sand keeps you in holes from fairway bunkers. Same with the rough. Otherwise you are kind of guessing. With EM, the lack of accuracy can hurt you. But I found that my accuracy improved a lot once I knew how to adjust for the wind, especially in T6+. Then you at least know you are aimed properly and can minimize the chance to hit in the rough even with a "great" shot. I'll try to list out the best attributes for each type of club in another post.
  18. I say this based on the following. From my alt account. Malibu has better distance and better accuracy. Top spin is OK, but really it isn't going to make up the difference in the distance. Until you get the Spitfire, you are likely out of the hole if you hit in a fairway bunker. Accuracy is what it is. If you don't hit perfect, you aren't going to go in the hole and who cares if you miss by and inch or 6 inches. This can change some with later clubs but since I want a SW to save from censor bullets I want ball guide. Malibu is the clear winner. Firefly is a pretty good club at low levels and will be fine until you get the Rapier or Endbringer. That's what I use right now. You will need to switch to the Thorn at some point to get backspin. Topspin is great for wedges but becomes less useful with the short irons unless you are playing a rough bump. Stay in the fairway first and foremost. But you need to work on hitting perfect. You will have to learn how to hit the EM because you're going to need the distance. I used the reaper for a while and just switched to the BB level 8, lvl 9. It's a good club until you get the Grizzly/Goliath leveled up.
  19. Least surprising news ever?
  20. Fud, where you at man? Busy?
  21. I don't know man. I just tested it out on some matches and I can't discern a difference. If you can record your screen and show it I would consider asking Play Demic about it. I was in T6 for all of the shots. The different meter speeds in the different tours is the only thing I can think of as changing the speed.
  22. Different balls also vibrate more or less in overpower.
  23. Pretty sure that's not the case. Searched and the most thorough answer on reddit golf clash says no. The swing practice on golf clash notebook doesn't differentiate by tires if the same club. But different club types vary and the tour you are playing on makes it vary. Higher tours are faster. The penalty for missing is impacted though. Overpower makes it go faster and swing wider. Different balls go different speeds as well.
  24. Are you talking about the swing arrow? Accuracy doesn't have anything to do with the speed of the meter. It affects the size of the rings in the target. Now if you miss Perfect, then it won't miss by as much because a single great right is about a ring, double great right is 2 rings, good is crap. So accuracy only matters if you don't hit perfect. The ball you use and the overpay can affect the swing arrow speed. But not accuracy.
  25. Pretty solid list. A lot of the decisions rest on which club cards you are getting. The Hornet is fine for a short iron compared to the Thorn, but eventually you'll move to the Thorn. The Firefly is a very good club for chipping and if you get cards is definitely a good go between from the Dart to the EndBringer. Horizon and Guardian both can be extremely useful in tournaments. Goliath is a great club because of the distance. There can be a gap between your wood and your shorter Long Iron which makes it difficult to hit shots because neither club hits it into that "red" zone. The Goliath solves that issue. Its really between it and the Grizzly for longer term use. I have been using the Goliath for a long time now. About to switch to the Grizzly for the ball guide. My B52 is getting leveled up pretty nicely on my main account and that will take over eventually.
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