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Everything posted by HoustonHorn
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Pretty solid list. A lot of the decisions rest on which club cards you are getting. The Hornet is fine for a short iron compared to the Thorn, but eventually you'll move to the Thorn. The Firefly is a very good club for chipping and if you get cards is definitely a good go between from the Dart to the EndBringer. Horizon and Guardian both can be extremely useful in tournaments. Goliath is a great club because of the distance. There can be a gap between your wood and your shorter Long Iron which makes it difficult to hit shots because neither club hits it into that "red" zone. The Goliath solves that issue. Its really between it and the Grizzly for longer term use. I have been using the Goliath for a long time now. About to switch to the Grizzly for the ball guide. My B52 is getting leveled up pretty nicely on my main account and that will take over eventually.
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Not necessarily. I have Android so it just runs as an overlay. I believe if you are playing with an iPad you can do the same thing. On an iPhone, I think it doesn't allow the overlay so that may be an issue (or an opportunity to buy an iPad). I did hear that the new iOS will allow overlays on phones though, but I don't know when that is released.
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DRIVERS The EM will continue to be your main driver due to its distance. The accuracy sucks, but get better at hitting perfect. Also, there are likely very few times you'll actually need Overpower, so unless you need it, don't use it and you'll find that you're more consistent hitting Perfect. Keep upgrading the QB as well as it has some definite uses. The others can be slow played. The Big Topper has some very specific uses in tournaments and is very helpful in those cases. In the Highlands tournament a lot of people are using it on Hole 8. Up for you to decide if its worth it. WOODS There are three main woods you need to upgrade - The Viper, The Sniper, and the Big Dawg. You will primarily use the BD because of the distance needed to reach par 5s. So get good with it because the lack of BG sucks and takes practice. The Viper should be your second option if you are playing a hole where you can reach it in 2 without the BD. The sniper lacks so much distance at first it really only becomes viable at Lvl 6+ but should be upgraded and used as soon as possible over the Viper. It will be your main wood for a long time. One strategy for something like the Sniper is to not upgrade until you can get it to a higher level (5 or 6) when you hopefully have a better bankroll. But that carries risks because you will be paying for all the upgrades at once and that may be prohibitive if you are short on coins. LONG IRON It kind of depends on what becomes available. I used the Backbone almost exclusively in my main account because it upgraded early and often. On my second account I was able to get a lot of Grim Reaper cards early and used it for a while and just switched to a BB mostly because of the TS for rough bump shots. If you are getting a lot more Saturns than BB, they are interchangeable. I'd go with whichever you pick first and not worry about the other one. You'll stall out on the Grim Reaper because its an Epic and you won't get cards that often. Probably at level 4 or 5 and the BB or Saturn will quickly become the go to. As far as a little longer term, The Goliath is nice because it is longer and bridges the "gap" that can occur if you are using a shorter long iron. But it really is tough to use until about level 6 or 7. The Grizzly is very nice for the ball guide. SHORT IRON Thorn. You can approximate with the Hornet if you are getting more cards for it than the Thorn, and the Hornet does have more Topspin for rough bumps in tournaments. But all things being equal, the Thorn is the better club. I know the accuracy isn't as good, but honestly that only matters if you don't hit perfect and with a short iron, the ball isn't going in if you don't hit it perfect (assuming you are set up properly and adjust correctly). If you don't do those things, not hitting perfect is going be a crapshoot as to whether it goes in no matter what club and what accuracy. Nearly everyone plays the Thorn until they switch to the Falcon way down the line. WEDGE Its the Endbringer and everything else is fighting for 2nd. The Firefly is a good option early on if you get the cards - I'm still using it in my little account at Level 4 and it has a great ball guide and topspin which is what you want on chips. I will switch to EB when it gets to level 3 or 4. In the meantime, the Rapier will upgrade faster and is a really good option once the Firefly stalls out as far as upgrades since it is an Epic. But honestly, the FF is good enough until you get the EB leveled up some imo. I wouldn't upgrade anything else. ROUGH IRON Go for distance. You aren't likely to knock it in with a rough iron and even on chips its a crapshoot because the needle speed is higher. And you are most likely going to need the distance if you hit in the rough off the tee in order to stay in the hole. I used the Machete but hated it and hated that I didn't have a better option. Razor, Off Roader are good options at low levels to get distance. The Nirvana is a top 5 club in the game and you should switch to it as soon as you get it. SAND WEDGE Malibu and Spitfire. You'll use the Malibu for quite a while until the Spitfire gets to level 4 (when if finally has some backspin). Then the Spitfire because it has more distance, which again will keep you in holes if you hit in the bunker off the tee. Spitfire is a great club.
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Everyone makes a push at the end, so unless you have a big team willing to do the same, that final week is tough. I have 9 clubs in my baby account that need to be upgraded (some of them probably could upgrade multiple times) because there's no use. I know what I'm using and will continue to use so no reason to waste money right now. Coins are king early on when you have a limited bankroll. The Down in One is fine at the beginning because none of the other clubs have a developed ball guide, so there's not a big difference and it is very accurate. The problem comes up when you get to Tour 6+ when the wind starts picking up and you still have no ball guide it becomes a complete guess on distance and aim. The best way to minimize wind impact on chips is to get it on the ground and get it rolling. You have to be able to judge the time in the air and guess the impact that will have on the ball before it starts rolling and also know the distance it will roll out. The EB is great because there are guides on YouTube that show how to use it. Jared A and Iceman both have Endbringer videos to show how to use it and it has awesome accuracy (especially as you move up a couple levels) which increases the odds of it going in even if you don't hit perfect. Check them out, the EB is a great great club. Definitely learning to play by feel (not using the ring method) and how curl works is a huge learning experience that pays off. I used the basic ball on both accounts through T5 exclusively and still use it most of the time on T6 and T7 on my baby account. They use the gems to open up chests faster to get upgrades. I've spent a lot getting gems so I could do that, which is why my main account has pretty high clubs (all basic clubs maxed out, most rare either maxed out or at Level 8 with just a few hundred left to max out, and most Epics at Level 5 or 6). That's with less than 6000 games, but its been costly. I don't really spend money on my baby account and waiting for chests is a real pain in the ass and you end up playing a lot of games where you win, but don't get a chest because its full. In any event, sounds like you are on the right track and continuing to improve. I definitely suggest that as you get more into T6 and T7, that you start learning the ring system for wind adjustments. It becomes increasingly important as the wind gets higher and the players improve. You'll find that winning shootouts requires a lot of precision and "guessing" means you are at an immediate disadvantage in the shootout. You can still do well playing by feel, but its just much more difficult. Plus the winds in the lower tours let you get used to making "easy" adjustments compared to the higher winds which become more difficult. For instance, there are 10 rings, so if you are using a Sniper and the wind is 12mph, you may have to adjust 14 rings or so, which means adjusting the ring twice. The time is already tight so unless you are practiced at it, it becomes difficult. It also becomes more likely you'll hit the max/min lines and/or jump to different clubs without meaning to. You are welcome to join the team and it would be a huge help in getting to Masters. I'm also assembling a lot of information (how to guides, videos, shootout holes, tournament guides, streamers, etc) from a variety of sources and make that available to anyone on the team.
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Always liked that Rado does their own thing and always liked the Captain Cook. Sent from my SM-G975U using Tapatalk
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So we're moving up to Expert III this week. We're going to need more players if we're going to keep moving up so anyone interested in joining is welcome. Newcomers and experienced players alike. Relatively active clan and I'm trying to consolidate information I come across that's helpful so if you're relatively new then there's a resource to learn the game and provide tournament guides. Clan is Bababooey! Just say you're from the internets. The only rules are don't be a "You're good" spammer in matches and don't use the Down in One as your wedge.
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Mullet - wrote this last week, but thought it was lost. Was going to post something else and my this post showed up. Seems like 700 was an initial barrier for my first account as well. We're currently in 3rd in Expert II so should move up to Expert III next week. Will be interesting to see if we have enough to get to Master I. Not sure what the points look like. We have plenty of room so happy have you if it works out. The delta once we move to Expert III and Master I is the 5th bag and 5 or 10% more gems - not a huge difference. You still get +3 trophies for each win. At 700 points you're probably playing Tour 6/7. That's when the winds start getting high enough that it pays to start understanding the wind adjustments, especially for shootouts. If you don't mind spending a few bucks, the Golf Clash Notebook app is the biggest thing you can do to improve your game, period. Its not even really close, other than being more consistent hitting perfect. Even if you don't end up learning the ring method (which I highly suggest as well and is quickly becoming a necessity in tournaments), and simply eyeball it, at the very least you know how much to move the target based on the amount of wind. As clubs change accuracy with upgrades, the adjustment for wind also changes. And there's just too many combinations to remember. Once you get your clubs mostly upgraded, they don't change very often so you start to learn generally what the adjustment is. I know its about 2.2 mph/ring for an EM8 (although I now have an EM 9 which I barely use since I got my TH 6). So if the wind is 6.6, I would adjust 3 rings. But its very different for each club and since you are in the middle of upgrading your clubs - assuming most are in the 4-7 range, the upgrades still come relatively quickly. So its nearly impossible to remember each adjustment. This is a killer when you play shootouts on higher tours because you won't win those consistently unless you get within 3 yards and 2 is ideal. If the wind is less than 5mph, it may not make a big difference, if the wind is 10mph, its a huge difference and the margin of error on a "guesstimate" is going to make you inconsistent on shootouts. If you guess right and hit a good shot, you'll probably win. But if you take out the guesswork, then it comes down to simply hitting "Perfect". I've got a lot of issues with Golf Clash/PlayDemic, but one thing they did absolutely right is make it easy to be a good to very good player and be competitive in 1v1. Then you get to a shootout, or you are in tournaments, and you find out that there are literally hundreds of thousands of players just as good as you are. If you're in a shootout and somebody rotates the screen to make the full wind adjustment, and you aren't doing that, you are at a huge disadvantage. You may not see it a ton in the tours you are playing now, but you'll start seeing it soon enough and its alot easier to learn when the adjustment is 1-5 rings than when its 7+ and especially anything 10+ (which it will be a lot with the Sniper) which you'll start seeing regularly in T8+.
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I've had really good luck with the location at 183 in Westlake. While not on the level of the top-end places, it nearly always above average. Every other one I've tried has been inconsistent and B-level. I think I need some bbq for lunch. Maybe Roegels.
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What is driving ALPP today?
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I'm very streaky. It's frustrating because sometimes its because I'm playing bad, but other times its like I just run into bad luck and I'll be playing great, hit it within a couple yards on the shootouts and still lose. Yesterday I just played horrendous. Hopefully today is better because I'm going to try and get to the weekend rounds. I don't anticipate an issue really, but always nice to have a good opening round so you have the tiebreaker on the weekend. Tournament play is so different than 1v1. A single extra drop can make a huge difference in your position, especially if you're in a big group. I approach tournaments with the mindset that "Par" is -24 for 18 holes. Every hole should be a birdie and every par 5 should be an eagle (with the odd exception - I'm looking at you City Park) where the par 5 isn't reachable in 2. You'll find, at least in the weekend round that is typically the largest group of scores. There's a ton of good players and alot of them finish around -22 to -24. So if you can get to under par (-25 or better), you have a good chance of finishing pretty high. Get several under par and you have a chance at top 10 or a banner. For this tournament, I think most golds in Pro will be -28 to -30. The par 4s are all really good chances to make eagle. The par 3s are tough, but the par 5s are all reachable and all have Albatross possibilities. Expert will be -30 to -33 and Master will be -34 or better. That's all a guess on my part and certainly it will depend on the group you are in. I'm still playing pro in most tournaments with my main account because I'm still not consistent enough adjusting for the wind and hitting perfect to get a lot of extra drops. I'm usually very very close, but just miss on most of them. So my goal for this tournament is -28 and I'll be disappointed if I don't get to -26. That's one or two drops per side to get an extra eagle. I left 4 shots literally on the edge of the hole in the qualifier and didn't get anything to go in. So I ended up at -12 which was disappointing. Just one of those on each 9 holes would get a -26 and 2 on each side would get a -28. I had a -14 on my alt account in the qualifier, so hopefully I can repeat that again in the opening round and final round. That would likely be a banner finish with a chance at 1st. If I can get to -26 or better on either account I'll be happy with the results. The people who do well spend quite a bit of time really dialing in the shots to get those extra few eagles/albatrosses. They also hit perfect ALOT, especially on the shots that matter. There are a lot of resources on YouTube/Facebook to help, but it only identifies a good way to approach a hole to get into position to have a really good shot at the drop. You still have to execute it flawlessly to make it happen, and that is tough when you are talking about making ring adjustments to 0.1 and whether the wind is at 12:01 vs 11:59 when you pull the target to make the adjustment. It is crazy exact. If you want to see some good stuff, watch Fenzl, Damien GC, Dmac, or GC Tommy on YouTube. They have great walkthroughs and watching them play the tournaments is crazy because they routinely shoot -30 to -36 even in Master with the high winds. Ian Ballinger is also really good but less consistent - he shot a -38 I think a few tournaments back on a live stream. Occasionally someone will shoot a -40 which is basically an eagle on every hole with albatross on 4 of the 6 par 5s. Theoretically, -42 is the best round possible since the courses are set up with 3 par 3s, 3 par 4s, and 3 par 5s. But occasionally there are driveable par 4s that could be an Albatross as well. Toast of Golf Clash is very good for Rookie and Pro although a little quirky. Graham is a great player but an angry person so he's always ranting and certainly isn't for everyone. I randomly check the global rankings and Graham was No.2. One of Damien GCs accounts was number 3. I'm pretty sure I've seen Fenzl up there as well. For reference, I closed out Tour 10 and had 4,170 points and was ranked about 12,000. There's a lot of really, really good players out there.
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Once you play a tour for a while you'll get to know all the shootouts and get pretty good at them. Knowing how much to adjust for the wind will really help and becomes much more important in later tours.
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Horizon gets a bad rap, and certainly isn't a long term solution, but as an early club its fine. Ball guide is nice. The BD guide is brutal although you start getting better at estimating distances and spins. The problem is you can almost never hole anything out because the guide is so short of where the ball is actually going to end up.
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Welcome man. Kind of crazy the President just made me Pres last night. Completely unexpected. I joined that clan shortly after I started because he sent me an invite and we had played a couple fun matches. Other than that I don't really know him. I think he has a new baby and I think he doesn't want to have any "management" responsibilities for a larger team. I don't plan on changing much and there isn't much in the way of managing things. But I feel kind of bad that maybe he felt obligated to give up "his" team simply because I play a lot more and have been trying to get more players on the team. So we'll see. As an FYI for everyone, I set up houstonhorngc@gmail.com as a contact, so if anyone is interested in joining let me know. Clan is Bababooey! If he's cool with it, I might change the name to Hook This or something if we end up with a lot of Surlyites (Surleans?) on the team.
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Apparently as of tonight I'm president of our team. That was completely unexpected. Anyways, if anyone is interested in a fun, low pressure team hit me up.
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I'm sure people can hole out with it early on. Players aren't used to a ball guideline in the early stages and the wind is almost nothing. But chipping is king once you start moving up and having top spin and being able to see where the ball is going its the most important thing once you get to tour 8+. Keeping it in the fairway is very important early in because the rough clubs completely suck. The Nirvana changes that and the distance becomes more important because the players mostly hit the fairway and you won't be able to compete on the longer holes in later tours. I try not to use over power much to make sure I hit the fairway. A big part of that is also understanding how much you need to adjust for wind. Even if you don't use the ring method, knowing how many rings to move the target still let's you be quite accurate and know where you can miss it.
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F. Just typed out a long post on club upgrades and hit some combo of buttons that closed Firefox and completely lost it. Abbreviated version Driver - EM is king until you get Apoc 4 or Thor's Hammer 5. Even then it will probably be your main driver until Apoc 5 or TH 6. Big Topper, Rock, and QB are worth upgrading as well for certain shots in tournaments but won't get much, if any, use in 1 v 1. Wood - Big Dawg will be the most useful until you get the Sniper to level 6 or 7. It has the distance you need, despite the terrible Ball Guide. You won't hole out many shots with it, but you'll have the distance to reach Par 5s. The Viper is your second choice early on and should also be upgraded. Once the Sniper gets to 170 yards (Level 7 I think) it will be your primary wood in about 95% of cases until you get the Cat upgraded to level 6 plus and you're playing T11. The Guardian is worth upgrading a little, as is the Horizon for specific tournament uses (Backspin for the Guardian, Distance/Ball Guide for the Horizon). But you won't use them other than that for the most part and even at level 3 or so they are good enough until you have enough coins to upgrade more. I wouldn't spend valuable coins on the others early on. Long Iron - The Backbone will likely upgrade the fastest and is a decent club. The Grim Reaper is decent if you get it early and better than the BB unless you need a better ball guide for tournaments. Upgrade the Goliath and Grizzly as you will switch to one or both of them once they reach Level 6 or 7. Saturn is supposed to be good, but I've never played it. I guess if you get a lot of Saturn cards then its worth upgrading. The rest are either useless or very long term, e.g., Tsunami/B-52. Short Iron - The Thorn. That's it. The only other one worth upgrading is the Hornet in case you need a little more topspin for rough bumps which are mostly tournaments or occasionally in 1v1. Not worth taking over the Thorn, though. I wouldn't upgrade the others at all. The Falcon becomes a great club much later on. Wedge - The dart is worth upgrading a little if its all you have - . If you get the Firefly, switch to that, much better topspin and ball guide and accuracy. Upgrade the Rapier and the Endbringer. These will be your wedges - the Endbringer is one of the best clubs in the game at level 5, but the Rapier will upgrade faster and is also a really great option. NEVER EVER EVER use the Down in One. Worst club in the game, bar none and I laugh when I see people using it. The key to chipping with a wedge is to get it on the ground and running towards the hole to minimize the wind. The most important factors are Accuracy, Ball Guide, and Topspin. Rough Iron - just don't hit it in the rough because they are all garbage until you get to the Nirvana which will change the game for you. I use the Machete on my baby account for distance and backspin but I hate it. I have a maxed out Nirvana on my main account and its an excellent short iron and long iron all in one and from the rough. Great great club - Along with the Apoc/TH/Endbringer it is in the discussion for best club in the game. Sand Iron - Kind of like the Rough. Avoid it. But the Malibu is an excellent option once it gets to level 3 and you'll probably use it exclusively after that until you can upgrade to a level 4 Spitfire. The Sand Lizard is serviceable. The rest aren't worth upgrading. The Houdini is tempting, but really isn't that good. As a suggestion, i would stick with the basic ball exclusively through Tour 6. It will really help you develop a sense of how to play and target placement. That may cost you games early on but will pay dividends later on. I wouldn't use more than a Marlin through T7. Its too easy to become dependent on the ball spin instead of learning how to use the course contours and curl to control your shots. I've seen people in T10 playing with a basic ball, so it can be done. Finally, learn the ring system now, while you're starting. It will be painful, but with some practice you will get better and it will become second nature. It is much easier to learn on the first few tours than later on (trust me - I didn't learn until Tour 8). It is so superior to guessing and you really won't be competitive in tournaments without it. Search Golf Clash Notebook - it is a great resource. Also on your phone/tablet, get the Golf Clash Notebook app - it quickly calculates the ring adjustments and its only a few dollars. Search Erelic Ring method on YouTube and watch his tutorial. If you start playing tournaments, there are a lot of different streamers and some of them put out guides. My clan is Bababooey! Right now Fud is on the team as well - at least for the time being. Low pressure, no minimums, etc. Just looking for somewhat active players. Good Luck.
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holy shit, we can send coins through FB? I need to help some people out on our team. I have 300M right now. I will need all of it for T11, but I have a ton of the jewels so I can buy some 3x coin packages if I need to from T11 (and hopefuly T12 if I can open it up.
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Finally closed out Tour 10. I hate so many of the holes on that Tour. Nordic Fjords is garbage. Not sure I'm ready for T11, but will probably just drop back to T8 or T9 for a while. Getting close to an Apoc5 and Cat6 which will both be helpful in T11 since I believe it moves to the back tees. I'm at 4,170 trophies which is the first 10 tours closed out. I play more than I should, for sure, but there are some crazy mfers who have 10s of thousands of matches. I have about 6,000 between my two accounts. I saw one the other day that was 78k. I doubt they are the highest. At 5 mins/match, that is literally 270 days of playing. Tough to imagine. If anyone reading this is looking to join a clan, we're Expert II and will move up to Expert III but we need players to go much further. Low pressure, no minimums, just play when you can and try to play in tournaments if possible. Clan is Bababooey!
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I won this the other day. Talk about a kick in the nuts for that guy.
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Got it. I would like some Centurions. Noticed Beavis wasn't with Clashaholic the last time I played her a few days ago. I'm guessing she is on one of the other teams in the group.
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You talking about someone on our team passing you? That isn't going to happen. Although Sam and Nestor have been good recent additions. Zach apparently only plays T1 or T2, so even if he played 24 hours per day for the entire season he isn't going to be able to generate what I can in a day. I've completely dragged that team along with me to Expert II. Until last season we didn't have anyone else playing except for me and EMJ. The two guys with 0 points maybe have 100 points between them the last four or five seasons. He really should boot them. I have gotten 8k with the main account a couple seasons ago, then 6500 then 6000 last season and I'll probably beat that this season. The second account HHII has gotten more than a thousand the last couple seasons. I actually can't play it right now because it is about to get promoted to expert and I want to keep it in Pro so I don't look like a douche playing rookie tournaments. But the clubs are weak. I just got EM 6 a couple days ago and it has a Sniper 6 so I'm still playing with a Big Dawg because I can't reach Par 5s. I built up the main account quickly because I put a fair amount of money in it. I don't spend anything (other than this week by mistake when I bought the ball pack that I meant to buy for the main account) on the second account so I can't open the chests quickly, so why play with that account? On the plus side, when I accidentally bought the ball pack, the chest had the Apoc in it and the cards to upgrade my EM, so I decided to keep it instead of requesting a refund from PD. Oh well. Anyways, I've been >7k for 3 or 4 seasons now between the two and greater than 8k once. I don't know if I want to do any more than that and I don't want to be a "minimum" guy either. Unfortunately work doesn't allow for long grind sessions. I have to play a few games a few times per day when I get a chance and then I try to play for an hour or so at night. Work is getting crazier and the schedule is always different so its hard to commit to something. But keep me updated, if the timing works out I might be able to help out. So Clashholes are in M2 right now trying to move up to C100? How does that work as far as adding players? Seems like the people who work their ass off to get to the C100 would stick around for the reward of being in C100 and trying to stay there. Nobody's beating Rebel Outlaws for a while though. It hasn't been close for the last several seasons. I'm guessing they have multiple people playing accounts - no way they can do that consistently. I'd much prefer to be a part of a "clean" team than pay 4 play/multiple accounts/etc. I don't care about all that stuff too much since we're such a small team, but it would annoy me if I was on a team doing it right and saw other teams doing that stuff. I don't even know how all the teams are intertwined. 19th Family is pretty easy to figure out, same with WPFL. And I know other teams have "joined" together, but I don't run in those circles.
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We're currently in 3rd in Expert II. Fud has been a huge help with over 1k so far. We won't catch 2nd, but we can hopefully hang on to 3rd. Will have to add people and/or poach some active players from other teams to go too much further I'm afraid. We have 5-6 pretty active players (I'm 2 of them with my main account being the primary reason we've made it as far as we have.) I'd like to make a push to Master I, but don't think we have enough to go further than that. Trying out Expert in the 9-hole tournament. Tried a couple times before and never made the weekend, but I'm in T10 now so I know the Oasis course really well. 9 is really the only hole that might keep me from shooting -12 or better. That hole is easier now that I can use a Guardian (as opposed to Tour play where I need to have a Sniper for the shootouts). But that drive is still a challenge and I am still underpowered with an Apoc 4. Not many good chances at extra drops, so if I can get one or two in each round I have a chance to make the weekend and have a chance for a pretty decent finish. Need to play ok in the Opening Round though. I'm guessing a -12 will get through in the Opening and that's what I shot in the qualifier, finished 5th. A -13 Opening Round, -14 Weekend over the next two rounds would be ideal and really the best I could hope for without spending more time trying to dial in a few of the shots. It's kind of amazing the difference in mindset between 1v1 and tournaments. I like both for different reasons. Definitely an addictive game though.
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Also PL3X on facebook is a good resource. To watch some crazy good golfers check out Fenzl. He and DMac are just awesome. Graham is also fantastic but may be an acquired taste for some. He's opinionated, to say the least. Note: All the references are to YouTube videos.
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Not sure you mean by the setup. The video is 4 months old so there could be some minor changes to how it looks from the latest version. What clan are you in? I'm in Bababooey!! Fud is currently with us for a temporary break from grinding. We're currently Expert II. Looks like we're in good position to move up. Always looking for players if your every want to make a switch. If you play tournaments I'd suggest watching some streamers to see how they dial in shots. For rookie Toast of Golf Clash is one of the best. He puts his guides out on facebook too for free. Also Erelic has some good tutorials on wind adjustments and the ring method. Get Golf clash notebook app. Very very helpful with the wind guide. They also have a very good website that has a lot of useful information. Good luck. I have a lower level account, HHII, so maybe I'll run across you. Currently playing T5 and 6 mostly.
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