On to my next WH40K set video game! This one just came out and it's pretty good. Think Xcom2 and Gears Tactics have a baby. You are in charge of a ship that serves as your base and visit various systems putting out fires with a squad of four grey knight space marines. There are 4 classes initially (4 more late in the game but the way it works is you could go a whole game and not see all 4 of the other classes much less recruit one of each) and they all play pretty different. You research tech using 1 resource, upgrade/repair your ship using another and requisition new gear and marines with yet another.
It is really hard early on if you go in blind. 4 difficulty levels where the easy one gives you bonuses, standard gives nothing and the two above standard buff enemies and nerf the player. I started on standard and got my ass handed to me early and restarted on easy. Probably should have just started a new game on standard again as once you start getting levels and gear the game gets a lot easier.
Very much like Xcom you are expected to have casualties and there are a few game mechanics around this. The biggest reason the game is hard early is because of the wound mechanic. Basically if you take any damage at all, whether you heal it or not, your guy will get a debuff post mission that gives him -X HP and a recovery time before that debuff goes away. You can still use them on missions they will just have less HP. And the more wounded you get the greater the HP penalty and the longer the recovery time. Compounding this mechanic's significance is that marines are in very short supply early on. You start with just 6 guys and you can't pick the classes, they are preset. On easy this mechanic is nerfed a lot and you also start with 8 guys instead of 6.
In actual combat if you go to zero HP, once per mission you will come back after 3 turns at half health. If you get to 0 HP twice in one mission you are permadead. Also most marines have a counter on them that decreases by one every time you get to 0 HP and if that counter gets to zero you are permadead. This counter starts at 3 and goes up as you level. Anytime you go to 0 HP on a mission that marine is unavailable until fully recovered at which point they also get a random implant that gives them a small stat boost of some kind. Finally you can respec your guys but it requires some research AND having 1 permadead marine for every respec you want to do.
Anyway, this is a must buy IMO if you liked either Xcom2 or Gears Tactics.