A few weeks ago some team made a bizarre (IMO) choice to go for 2 and it made me think of whatever stupid philosophy Mack adopted for a few seasons. I couldnât remember exactly until Mack did it last night.
Down 17 to Clemson, they scored a TD. Logic says kick the xp and be down 10 because:
a. youâre down two scores regardless
b. a TD+xp+FG will tie it
c. If other team gets a FG, 2 TDs for you would win it vs. if you fail a 2pt your 2 TDs would tie in this common scenario
d. Sometimes fluky safety shit happens in college ball, so take the gimme XP now and possibly attempt the 2pt later.
Nope, Mack goes for 2, and doesnât get it, so heâs down 11 and wouldâve had to go for 2 AGAIN just to tie it when he couldâve kicked two xpâs. I remember some Mack loyalists on shaggy used to defend this shit with logic of âgo for 2 now; if you make it you can kick xp later for the win and if you donât make it you can go for 2 again later to tie!â Thatâs stupid, if you want to be aggressive and play for the win, you can go for 2 on your next TD. If you zealously believe 2pt conversion odds are >50%, have some balls and go for 2 after every TD.