Jump to content

Recommended Posts

Posted
12 hours ago, TexArcher said:

I guess I'm in the minority, because I'm enjoying it so far.  The gameplay seems much smoother, and the defense is way better than last year's.  I've allowed 7, 17, and 10 against middling teams (TCU, UCLA, and Arky), which seems pretty reasonable.  I'm able to break up passes again, and guys in a zone don't just stand there until someone runs all the way up to them.

Now, those three games are all Play Now against the AI.  I really hope the note above about Dynasty mode being all fucked up by year 3 gets fixed, or that will kill my interest in this game pretty quickly.

But so far, yeah, the base gameplay seems significantly improved.

I'm also loving it through my one season of offline dynasty so far. I haven't played a game on the new patch but the game is so much deeper than last year's. 

I'll withhold full judgement until I do dynasty with a new coach at a small school and RTG with a 7'0" 400lb RB. 

  • Hook 'Em 1
  • Like 1
Posted
13 hours ago, TexArcher said:

I guess I'm in the minority, because I'm enjoying it so far.  The gameplay seems much smoother, and the defense is way better than last year's.  I've allowed 7, 17, and 10 against middling teams (TCU, UCLA, and Arky), which seems pretty reasonable.  I'm able to break up passes again, and guys in a zone don't just stand there until someone runs all the way up to them.

Now, those three games are all Play Now against the AI.  I really hope the note above about Dynasty mode being all fucked up by year 3 gets fixed, or that will kill my interest in this game pretty quickly.

But so far, yeah, the base gameplay seems significantly improved.

You can cap how many guys from teams enter the portal.

In NCAA Football 26, you can cap the number of players transferring from a team by adjusting the "Max Transfers Per Team" setting in the dynasty or team builder options. This setting allows you to limit the number of players who can transfer from a single team, with options ranging from 0 to 30.

  • Hook 'Em 2
  • Like 1
Posted (edited)
1 hour ago, thepop said:

Offline it’s fun so far, though if this game is any indication, our OL is going to be rough this year. 

Good thing our QB is gonna run for 1k and throw laterally and quickly over the middle so much that people will be terrified to blitz us.

I refuse to let any negativity into my mind about the next two years.  We're gonna run it.

 

Edited by TexArcher
Also, I think it was The Sporting News that had our O line at like #8, so we might be okay in spite of the losses?
Posted

Having Goosby rated 82 when he’s considered a top 100 player in CFB by 247 and a possible early draft entrant seems off. Baker being a 79, a 5 star OT in his 2nd year with no real playing time, is a bit of a pessimistic rating for him. Goosby being around 86-87 and Baker being around 82 would change this, which may be closer to reality this year.

  • Hook 'Em 1
Posted
7 minutes ago, I Plead Da Fif said:

Having Goosby rated 82 when he’s considered a top 100 player in CFB by 247 and a possible early draft entrant seems off. Baker being a 79, a 5 star OT in his 2nd year with no real playing time, is a bit of a pessimistic rating for him. Goosby being around 86-87 and Baker being around 82 would change this, which may be closer to reality this year.

Ratings can and will be updated throughout the season. 

  • Hook 'Em 2
Posted
Having Goosby rated 82 when he’s considered a top 100 player in CFB by 247 and a possible early draft entrant seems off. Baker being a 79, a 5 star OT in his 2nd year with no real playing time, is a bit of a pessimistic rating for him. Goosby being around 86-87 and Baker being around 82 would change this, which may be closer to reality this year.

Man, the OL is so average in this one. I played Clemson the other day and they got worked. I’m pretty sure it was on Varsity too.
Posted
4 hours ago, TexArcher said:

 

I'm looking forward to watching Baxter's 87 become a 94.

They better move Jonah to safety. Having to move him to safety in dynasty hurts with the skill caps they went overboard on.

Posted
6 hours ago, MuellerHorn said:

Ratings can and will be updated throughout the season. 

They will unlikely bother with linemen

The AI is so bad I don’t know if the line can even be fixed with higher ratings. 

Posted
Anyone else play on PS5 and get random crashes every now and then? I haven't found a solution anywhere.

Had my first issue with the game last night. Was play TT on Heisman and lost the ability to call a timeout. Button didn’t work and couldn’t find it on the pause menu any more.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...