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Posted

Well shit. Looked it up. Kept with the GoT fam, but…
 

Quote

In a new live-action reveal trailer shared during Gamescom 2024, developer Firaxis confirmed that actor Gwendoline Christie will narrate Sid Meier's Civilization 7. This isn't the first time a Game of Thrones star has played a narrator in the Civilization franchise.

 

Posted

Also sounds like warfare is very good this go round.

I know there are only 3 ages, kind of wish or hope there's an option to break  those up in the future.

A standard game maybe you play Ancient/Classical -Medieval/Exploration - Industrial/Modern?

But if you play a long game you get full  fledged ages with tech trees in each age.

Ancient - Classical - Medieval - Renaissance - Industrial - Modern

Posted
1 hour ago, Hawndoh said:

You can change age speed/length in settings.

There will probably be a 4th age added as DLC in the future.

Right, but my thought was, being able to changing the game speed would result in having more ages for you to go through, versus having a condensed game would result in having the condensed ages we will have in game currently.

  • 2 weeks later...
Posted

Very disappointing version.

The UI choices on every level are abysmal, from
The basics of font choice to the overall high level direction, it needs a complete overhaul.

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Posted

I'm a Civ noob and have read this elsewhere.  Considering giving Civ5 or Civ6 a shot.  Leaning towards 6 since it seems to be more friendly to those who are coming at it fresh but may lack some of the depth of strategy in Civ5. 

Posted

I almost bought it yesterday.  Not too worried about the differences from past versions or anything like that.  
 

What halted me was the bullshit business practice of not including everything in the base game.  If you want all the leaders and their UU and UA, you have to shell out almost twice as much for the “special” version that includes everyone.

 

That right there is why they’re not getting anything out of me until it’s complete and goes on sale.  I would be ok with a slightly buggy game on release that needed patches, as long as I got the entire game on purchase.  This locking content behind additional paywalls is bullshit.

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Posted
2 minutes ago, Darth Tron said:

I almost bought it yesterday.  Not too worried about the differences from past versions or anything like that.  
 

What halted me was the bullshit business practice of not including everything in the base game.  If you want all the leaders and their UU and UA, you have to shell out almost twice as much for the “special” version that includes everyone.

 

That right there is why they’re not getting anything out of me until it’s complete and goes on sale.  I would be ok with a slightly buggy game on release that needed patches, as long as I got the entire game on purchase.  This locking content behind additional paywalls is bullshit.

I too will be waiting until it is on sale.  I may try to pick up VI in the meantime.  I haven't played since Revolution, and will only be playing on xbox.  

Posted
8 hours ago, Celery Man said:

Still haven’t had a chance to play it. Now that 7 is out to complain about are people praising 6?

Pretty much lol.

But 7 does make some big design changes like decoupling leaders from nations, and introducing an "eras" system that breaks the game into 3 segments if you play a full game from start.

The maps aren't great, and will probably be a ton better in 3 or 6 or so months with the first big feature update

Posted (edited)
8 hours ago, idigTexas said:

I too will be waiting until it is on sale.  I may try to pick up VI in the meantime.  I haven't played since Revolution, and will only be playing on xbox.  

Nvm - dumb question - unless 5 is available on xbox.

Edited by ztejas
Posted (edited)
8 hours ago, MadTrapper said:

I'm a Civ noob and have read this elsewhere.  Considering giving Civ5 or Civ6 a shot.  Leaning towards 6 since it seems to be more friendly to those who are coming at it fresh but may lack some of the depth of strategy in Civ5. 

Just try them both. Looks like you can get both complete editions for like $15.

I think 5 is a better game - 6 is easier though.

If you have a wife and kids now would be a good time to say goodbye, btw.

Edited by ztejas
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Posted

I'm mixed about it, but it still feels like civ, so I'll probably still sink hundreds of hours into it. I'm also questioning some of the choices they made, but supposedly they're taking some of the feedback on the bad UI design to heart and are going to fix some things. If you're a Civ fan, buy it, if you're on he fence, wait for a DLC or two.

Posted

I'm mixed as well.  Slogging my way through my first game and find myself begrudgingly accepting some of the main changes they made from VI-->VII.  Separating leaders from civs is pretty major, and then switching civs every age seemed bonkers until I played it out.  I like the historical accuracy part most--my American phalanxes (spears, not brrrrt) fighting Egyptian chariots always seemed odd to me.  I'm already planning my next game, which is a good thing I guess.  

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Posted

yeah not feeling it. the era system at its core is the problem IMO. I understand the reasons why they tried it, but its not working. It makes teh game very rigid and eliminates the randomness fun of it for me. I have to basically do the same thing over and over again in each game to get legacy points. ok i guess. 

I personally thought the gold age / loyalty situation in CIV 6 was a step in the right direction. That mechanic can reduce snowballing a bit and make it harder to just take over too many cities. Now its the city cap, the crises, same same every time. Its boring honestly.

I believe more map types and more customization of them will certainly help. In CIV 6 I loved playing crowded maps in heros mode as an example of increasing the chaos/randomness of it all. Can't do any of that now, but certainly it must be coming. 

Posted

I’ve only played civ6 recently on iPhone with the gather storm or whatever expansion. I have to say, I hate the constant natural disasters. I’m turning that off in the future. It cool once or twice I guess, but to constantly be hunting down tiles in the late game that need to be repaired or rebuilt is stupid 

  • 3 weeks later...
Posted

After a few more games, I'm coming around to it, I guess. I really want to disable some annoying things like the Settlement limits, the odd resets that happen between eras, and the recommended settlements next to volcanoes and constantly overflowing rivers. I'd also still like to have the ability to automate explorers (or flood gates back from Civ 6), but I can overcome some of the other stuff. 

Posted

It took a few years before civ6 got great. I'll wait for civ7 to catch up too. Unfortunately it's almost standard now to have to wait a year+ after release for modern aaa games to finally find their groove 

  • 7 months later...
Posted

Lot of new changes are on their way.

This feels like it's going to go the dev route of Civ 5. That was not a fun game until after the two expansions and then it was amazing.

Posted

I’m taking a wait and see approach. I don’t expect to buy or play it anytime soon and it’s going to take me watching a lot of let’s plays to convince me to.

in the meantime I’ve picked up Old World to scratch that itch of a new Civ game 

Posted

Been playing Civ 6 for a few weeks after the kids left it on the PS4. A few thoughts:

It's fun as fuck to play as Portugal in Gathering Storm mode. You can only do ocean trade routes to other countries, so you have to wait until other players get their harbors set up, but once that happens, do an economic alliance with a wealthy civ and you are swimming in money as you also get more traders than other civs. This allows you to win every aid challenge (I often wait until one turn is left and then gift 200 more gold than the leader), quickly purchase expansion tiles for your cities, and you can just buy a bunch of great works from desperate leaders who are fighting each other. Diplomatic and culture victories are easier with lots of money.

With Portugal, I focus on building out my early cities and building wonders. It helps if you have large areas for fewer cities at the beginning as this gives you more room to build wonders, farms, and districts while keeping your amenities at a good level. If it is safe to do so, I'll start a city five tiles from a current city's edge under the assumption that natural expansion will get me the fourth level of tiles from each city. This also gives you room to spam national parks before the last era change so you get that Golden Age Robot.

I'm a big wonder guy and I always try to get these four:

Mausoleum at Halicarnassus: Gives you good bonuses for coastal tiles but the real key here is an extra turn for Great Engineers, which can turbocharge Industrial Districts in your lagging cities and give you a chance to run through the Space projects.

Venetian Arsenal: Absolutely key for an oceangoing civ. Allows you to build two ships for the cost of one. If you can do this, get a lot of ranged ships early and upgrade them to Missile Cruiser if you want to conquer the entire world. (Missile Cruisers, Bombers, and ranged Robots are by far the three best late stage military units and you can march across the globe with no problem once you have enough of each.) Note: Requires an Industrial Zone on the coast, so plan accordingly.

Statue of Liberty: The four Diplomatic Victory points you get makes a diplomatic victory so much easier and of course, you keep others from getting those four points.

Taj Mahal: For every era score of three or more, you get an extra point. Those can add up and really help reach Golden Era numbers.

Other Wonders I really like:

Apadana: This gives you two envoys every time you build a wonder in that city, which allows you to grab more city state bonuses. Plus, you get two great works slots.

Colossus/Great Lighthouse: As Portugal, you're usually building harbors before anyone else, so it makes sense to grab these two which give you extra movement on the ocean, an extra trader, and Great Admiral points for each.

Petra: If you have a city with a bunch of desert tiles, this is a necessity because of the bonuses. 

Potala Palace:  Gets you lots of good stuff including an extra diplomacy card slot.

Estadio do Marcana: +6 culture in each city and perhaps more importantly if you are in conquering mode, you get +2 amenities for each city.

Casa de Contratacion: Three Great Merchant Points per turn, 3 Governor promotions, and great bonuses for cities not on your home continent.

Pyramids: All builders get an extra charge.

I'll grab other wonders as the opportunity arises, but since I almost never go the Faith route, I usually end up missing on several in that direction.

As for Great People, I focus on Admirals, Merchants, Engineers, and Scientists. I try to get everyone who can help with building wonders, accelerate space race projects, and give you Eurekas. 

Great Admirals that can build fleets or give experience are always good.

Perhaps the best Great Person is Merchant John Rockefeller, who has two amazing bonuses. First, you get two barrels of oil each turn and this usually happens before other civs have access to oil and they will throw Great Works and gold at you for just a few barrels. You also get +2 gold for every strategic resource improved by cities you trade with. 

Valletta is my favorite City State because you can buy City Center and Encampment buildings with Faith--but the big bonus here is that it also includes seawalls. If you can put up seawalls without tapping into rounds of production, that is a huge advantage, especially if you have relatively new coastal settlements. 

I like all the trade city states because they give you even more money. Cahokia gives you what I think is the best special build ability as the Mounds provide a full +1 housing, some gold, and occasionally some extra food. Kandy gives you a relic every time you discover a natural wonder and relics are the hardest item to fill out in your Great Works slots. If you haven't been able to explore other parts of the world, make sure you have Kandy in your pocket before you launch the Earth Satellite. Kabul is the best military city state as it gives your units double the experience.

If you want to conquer the world, I find you can take a coastal city with 3-4 missile cruiser fleets and a destroyer. You can wipe out an interior civ with five robots. Use bombers to support each group as you can. Keep a few troops and some fighter jets around your cities in case someone recruits partisans.

If another civ has robots, go after them before they get the cannon and air defense upgrades. Fighter jets are great at knocking down robots without air defense.

Two things I don't like: Even if it is a shitty layout and hardly populated, if you raze a conquered city everyone hates you. It doesn't matter that the neighboring cities are helped. And those grudges last. Also, there is an incentive to not do stuff and put stuff off until the next era because you feel like you are wasting points if you go much beyond the Golden Era number. I think you should get Heroic Age bonuses for reaching a level of extra points.

Related, to get Heroic Age bonuses, you need to go from a Dark Age to a Golden Age. This is easier done early in the game if you are so inclined.

In addition to Portugal, I like playing as English Eleanor, Dido, Genghis Khan (my first domination victory), Russia (extra tiles when you found a city), and Norway.

I'm still learning the game and need to force myself to take other paths, including Faith/Prophets, as well as try different leaders, but right now, I'm having too much fun.

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